To begin, you'll need to register for an XLink Kai account and download the program. Click on 'Sign Up' at the top of the XLink Kai home page and fill in your details, then click Submit. You then need to verify your email address and consent to the XLink Kai data collection policy (GDPR compliance). Please be sure to read the Acceptable Use Policy.
Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at it, citing poor broadband adoption at the turn of the century.[22][23]
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The packaging for playable Xbox Live titles on the original Xbox console featured a trademark luminescent orange-gold bar underneath the Xbox header. Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. It was changed later, wherein all Xbox Live titles included the universal orange-gold Live bar. By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness".[clarification needed] In July 2004, Xbox Live had reached 1 million online users.[27] In July 2005, Xbox Live had reached 2 million online users.[28]
On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members.[33] On the same day, Larry Hyrb, Xbox Live's Major Nelson, announced on his blog that Xbox Live support for the original Xbox would be discontinued on April 15, 2010, including online play through backwards compatibility on the Xbox 360 and all downloadable content for original Xbox games.[34]
Initially, retail Xbox 360 games offered up to 1,000G spread over a variable number of Achievements, while each Xbox Live Arcade title contained 12 Achievements totaling 200G. On February 1, 2007, Microsoft announced on their Gamerscore Blog some new policies that developers must follow related to Gamerscore and Achievements in future releases.[63] All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free.[citation needed] Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points). Xbox Live Arcade titles also allow players to obtain Gamerscore, initially up to 200 Gamerscore with additional points up to 50 Gamerscore via downloadable content (for a total of 250 points),[64] but some XBLA games now contain up to 400 Gamerscore without DLC.
Similarly, Mac OS X users can download widgets that display their Xbox Live Gamercard within Mac OS X's Dashboard. These can be downloaded onto any Mac with OS X 10.4 or higher via Apple's widget download page.
Xbox Games Store (formerly Xbox Live Marketplace) is a unified storefront which offers both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and themes, television shows, music videos, movie rentals, Apps and games and more.[68]
On November 17, 2009, Microsoft released a downloadable Zune application for the Xbox 360. This application turns the Xbox 360 into a Zune device. Once one downloads the Zune application, it takes over the Marketplace menus and sections of the console. With the addition of the Zune Marketplace to an Xbox 360 console, one is able to purchase movies instead of only being able to rent them. The Zune Marketplace has a much more extensive content offering compared to the classic Xbox Live Marketplace.[68]
Xbox Play Anywhere is a cross-buy program announced at E3 2016 and launched September 13, 2016. Under the scheme, supported games purchased digitally on Microsoft Store for Xbox One can also be downloaded on a Windows 10 PC (running Windows 10 Anniversary Update or later) through Microsoft Store using the same Microsoft account at no additional charge, and vice versa. The scheme also promotes the ability to synchronize save data, achievements, and downloadable content between Windows 10 and Xbox One versions of a game.[69]
Xbox Live Gold is a paid subscription service for the Xbox community. Signing up to Xbox Live is free, but a recurring subscription fee is required to access for Gold. Features that require a Gold subscription include online multiplayer in non-multiplayer games, game recording and media sharing.[70][71] Similarly, ordinary Xbox Live members can download and access the Twitch live streaming application, but in order to broadcast gameplay of one's own, a Gold subscription is necessary.[72] While initially requiring Gold, free-to-play titles, as well as the party chat feature on Xbox consoles, no longer need a subscription to play as of April 2021.[73] Subscribers are allocated storage space on Xbox servers for storing files, and are granted early or exclusive access to betas, special offers, Games with Gold, and Video Kinect.
Games with Gold is a program in which digital downloads of games are offered at no charge to Gold subscribers. Games with Gold launched for Xbox 360 in July 2013,[74] while Xbox One games were added in June 2014.[75] After October 2022, Games with Gold will no longer offer Xbox 360 games, with Microsoft stating that they "have reached the limit of our ability to bring Xbox 360 games to the catalogue".[76][77] Games downloaded through the program on Xbox 360 are free to own with no further restrictions.[75] Xbox One Games with Gold titles require an active Gold subscription in order to use, and become locked and unplayable if the subscription lapses.[75] As of November 2015, all Games with Gold titles for Xbox 360 are backwards compatible on Xbox One.[78][79]
On November 6, 2006, Microsoft announced Microsoft Movies & TV (Microsoft Films & TV in other supported countries) (formerly Xbox Video Marketplace, Xbox Video and Zune Video), an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows for purchase and movies for rental onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are available for rental from the Video Marketplace. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[80] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting and CBS; and movie content is Warner Bros., Paramount and Disney, along with other publishers.[81]
This varies on a user to user basis. For example, a user with their hardware already set up using methods one or two, and UPnP enabled in their router may be able to simply download the program and get going in under 10-15 minutes, whereas a user with a router that requires manual port forwarding, and who made need to source a USB Ethernet adapter for Kai may take an hour or so to get set up, when troubleshooting time is factored in.
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